Home 🡆 Monster List 🡆 Two Gun Pete

Two Gun Pete
WildWaterLegendaryMonsterdice

Base level
Max level
Two Gun Pete Price Information:
Regular Foil Price (per BCX): $4 | Single BCX: $4 (1x)
Gold Foil Price (per BCX): $249.5 | Single BCX: $250 (62.5x)
Gold Foil vs Regular Foil: 62.38x
L
RF BCX
GF BCX
Abilities
1 1 - 2 0 1 0 0 2
2 3 1 2 0 1 0 0 3
3 6 2 2 0 1 0 0 3
4 11 4 2 0 1 0 0 3
Skill analysis
Redemption
When this Monster dies, it does 1 damage to all enemy monsters.

The damage deal is Melee and follows normal rules of melee attacks.
Stun
When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.

50% chance of activation.
🌟 Two Gun Pete ratings
Bronze league
4.3 / 10
Silver league
4 / 10
Gold league
3.9 / 10
Diamond league
3.9 / 10
💞 Top cards to play with Two Gun Pete
Two Gun Pete's ranged attack receives a boost from Coral Wraith's Rust ability.
Two Gun Pete's Stun ability boosts Disintegrator's Knock Out ability.
Two Gun Pete's Redemption ability receives a boost from River Hellondale's Resurrect ability.
Two Gun Pete benefits from Scale Doctor's Rust ability.
Two Gun Pete benefits from Scavo Technomancer's Rust ability.
💀 Best counters against Two Gun Pete
Almo Cambio is a good counter against Two Gun Pete.
Venari Wavesmith is a good counter against Two Gun Pete.
Tower Griffin is a good counter against Two Gun Pete.
Naga Brute is a good counter against Two Gun Pete.
Onyx Sentinel is a good counter against Two Gun Pete.
Ruleset analysis
Good rulesets for Two Gun Pete
Two Gun Pete only costs 1 mana to summon, making it a good choice for low mana games.
Two Gun Pete has a high health-to-mana ratio (3), making it a cost-effective option for survivability in the 'Back to Basics' ruleset.
Two Gun Pete is cheap to cast (1 mana) and can become a lot stronger when used in the 'Equalizer' ruleset.
Two Gun Pete does ranged damage but doesn't have the Close Range ability on its own. However in the 'Close Range' ruleset it gets the ability to attack in the first position.
In the 'Unprotected' ruleset, Two Gun Pete's damage no longer needs to fight through armor. Furthermore, Two Gun Pete doesn't have any armor, so it gets no disadvantages from this ruleset.
Two Gun Pete has a max speed of 2 making it a good option for the Reverse Speed ruleset.
When Two Gun Pete stuns an enemy, they will take double damage from all attacks in the 'Heavy Hitters' ruleset.
Two Gun Pete costs 1 mana to cast, so it is eligible for Little League.
Bad rulesets for Two Gun Pete
Two Gun Pete is slow, which means that it's more likely to miss if its enemies are enraged.
Since Two Gun Pete is a Ranged monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Return Fire' ruleset.
Two Gun Pete has 3 health, so without any help it will die quickly in the Noxious Fumes ruleset.
Two Gun Pete has 3 health, no armor, and doesn't fly, so without any help it will die quickly in the Earthquake ruleset.
Ineligible rulesets for Two Gun Pete
Two Gun Pete is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset.
Two Gun Pete is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset.
Two Gun Pete has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Two Gun Pete has ranged damage, so it cannot be played in the 'Broken Arrows' ruleset.
Two Gun Pete has an odd mana cost, so it can't be used in 'Even Stevens'.
Two Gun Pete has no magic damage, so it cannot be played in the 'Wands Out' ruleset.