Home 🡆 Monster List 🡆 Scavo Technomancer
Scavo Technomancer ModernNeutralRareMonsterrift
Base level
Max level
Scavo Technomancer Price Information:
• Regular Foil Price (per BCX): $0.025 | Single BCX: $0.033 (1.32x)
• Gold Foil Price (per BCX): $0.75 | Single BCX: $0.75 (30x)
• Gold Foil vs Regular Foil: 30x
• Regular Foil Price (per BCX): $0.025 | Single BCX: $0.033 (1.32x)
• Gold Foil Price (per BCX): $0.75 | Single BCX: $0.75 (30x)
• Gold Foil vs Regular Foil: 30x
L |
RF BCX |
GF BCX |
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Abilities |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | - | 1 | 0 | 0 | 1 | 0 | 3 |
|
| 2 | 5 | 1 | 1 | 0 | 0 | 1 | 0 | 4 | |
| 3 | 14 | 2 | 2 | 0 | 0 | 1 | 0 | 4 | |
| 4 | 25 | 4 | 2 | 0 | 0 | 1 | 0 | 3 |
|
| 5 | 40 | 7 | 2 | 0 | 0 | 1 | 0 | 4 | |
| 6 | 60 | 11 | 2 | 0 | 0 | 2 | 0 | 3 | |
| 7 | 85 | 16 | 2 | 0 | 0 | 2 | 0 | 4 | |
| 8 | 115 | 22 | 2 | 0 | 0 | 2 | 0 | 4 |
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Skill analysis
BlastAdditional damage is equivalent to main damage divided by 2, rounded up.
Rust
Blind+15% chance of evading.
🌟 Scavo Technomancer ratings
Bronze league
5.1 / 10
Silver league
5.3 / 10
Gold league
5.1 / 10
Diamond league
5.2 / 10
💞 Top cards to play with Scavo Technomancer
💀 Best counters against Scavo Technomancer
Ruleset analysis
Good rulesets for Scavo Technomancer
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Scavo Technomancer has Blast, is great in the 'Target Practice' ruleset as it is likely to target backline units and do Blast damage to multiple nearby units as a result. |
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Scavo Technomancer has Rust, which is useful for the 'Armored Up' ruleset. In addition, since Scavo Technomancer does Magic damage, it can deal damage under the enemy's armor (provided there is no Void Armor). |
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Scavo Technomancer has a max speed of 2 making it a good option for the Reverse Speed ruleset. |
Bad rulesets for Scavo Technomancer
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Since Scavo Technomancer is a Magic monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Magic Reflect' ruleset. |
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Scavo Technomancer has 4 health, so without any help it will die quickly in the Noxious Fumes ruleset. |
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Scavo Technomancer has 4 health, no armor, and doesn't fly, so without any help it will die quickly in the Earthquake ruleset. |
Ineligible rulesets for Scavo Technomancer
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Scavo Technomancer costs 5 mana to cast, so it can't be used in 'Little League'. |
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Scavo Technomancer is Neutral, so it cannot be played in the 'Taking Sides' ruleset. |
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Scavo Technomancer has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset. |
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Scavo Technomancer has magic damage, so it cannot be played in the 'Lost Magic' ruleset. |
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Scavo Technomancer has an odd mana cost, so it can't be used in 'Even Stevens'. |
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Scavo Technomancer has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |

















