Home 🡆 Monster List 🡆 Warborn Chieftain

Warborn Chieftain
ModernEarthLegendaryMonstersoulboundrb

Base level
Max level
Warborn Chieftain Price Information:
• Regular Foil Price (per BCX): $7 | Single BCX: $7 (1x)
• Gold Foil Price (per BCX): $ | Single BCX: $ (0x)
• Gold Foil vs Regular Foil: 0x
L
RF BCX
GF BCX
Abilities
1 1 - 3 4 0 0 0 6
2 3 1 3 4 0 0 0 7
3 6 2 3 4 0 0 0 7
4 11 4 3 4 0 0 0 8
Skill analysis
Phase
Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks).
Dispel
When this monster hits an enemy, it clears all positive status effects on that enemy.

Dispel now affects bloodlust and stat increases from Martyr as well.
Shield
Reduced damage from Melee and Ranged attacks.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.

Reduces the Thorns damage to 1.

Cancels Redemption damage.
Demoralize
Reduces the Melee attack of all enemy Monsters.

-1 to melee attack (cannot be less than 1).
Stun
When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.

50% chance of activation.
🌟 Warborn Chieftain ratings
Bronze league
6 / 10
Silver league
6.4 / 10
Gold league
7.3 / 10
Diamond league
6.8 / 10
Ruleset analysis
Good rulesets for Warborn Chieftain
Since there are no Magic attackers in the 'Lost Magic' ruleset, it makes debuffs affecting Melee monsters (Demoralize) or Ranged monsters (Headwinds) more valuable
Warborn Chieftain has Demoralize, which is useful for the 'Broken Arrows' ruleset.
Warborn Chieftain has two abilities suitable for melee-only fights (Demoralize, Shield), making it a great card for the 'Up Close & Personal' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Warborn Chieftain has two abilities suitable for melee-heavy fights (Demoralize, Shield), making it a great card for the 'Melee Mayhem' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Warborn Chieftain has two abilities suitable for melee-heavy fights (Demoralize, Shield), making it a great card for the 'Super Sneak' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
In the 'Unprotected' ruleset, Warborn Chieftain's damage no longer needs to fight through armor. Furthermore, Warborn Chieftain doesn't have any armor, so it gets no disadvantages from this ruleset.
Warborn Chieftain is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
When Warborn Chieftain stuns an enemy, they will take double damage from all attacks in the 'Heavy Hitters' ruleset.
Bad rulesets for Warborn Chieftain
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Warborn Chieftain is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Warborn Chieftain is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Ineligible rulesets for Warborn Chieftain
Warborn Chieftain costs 7 mana to cast, so it can't be used in 'Little League'.
Warborn Chieftain is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset.
Warborn Chieftain is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset.
Warborn Chieftain has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Warborn Chieftain has an odd mana cost, so it can't be used in 'Even Stevens'.
Warborn Chieftain has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Warborn Chieftain has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.