Home 🡆 Monster List 🡆 Syrenth

Syrenth
ModernDragonLegendaryMonstersoulboundrb

Base level
Max level
Syrenth Price Information:
• Regular Foil Price (per BCX): $9.33 | Single BCX: $9.989 (1.07x)
• Gold Foil Price (per BCX): $ | Single BCX: $ (0x)
• Gold Foil vs Regular Foil: 0x
L
RF BCX
GF BCX
Abilities
1 1 - 2 0 4 0 0 8
2 3 1 2 0 4 0 1 9
3 6 2 2 0 4 0 1 10
4 11 4 2 0 4 0 1 10
Skill analysis
Taunt
All enemy Monsters target this Monster (if they are able to).
Dodge
Has an increased chance of evading Melee or Ranged attacks.

+25% Dodge vs melee/ranged.
Return Fire
When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker.

Damage returned is equal to damage of attacker divided by 2, rounded up.
Stun
When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.

50% chance of activation.
🌟 Syrenth ratings
Bronze league
4.5 / 10
Silver league
6 / 10
Gold league
7.2 / 10
Diamond league
6.7 / 10
Ruleset analysis
Good rulesets for Syrenth
Amplify increases the damage of all counters, making Syrenth a good choice in this ruleset.
Syrenth can be used as a good focus fire target in the 'Target Practice' ruleset.
Syrenth has a bit of armor (maxes at 1), helping it survive at least one hit (even if it's Magic) in the 'Weak Magic' ruleset.
Syrenth has a bit of armor (maxes at 1), helping it stay alive when there's no Magic thanks to the 'Lost Magic' ruleset.
Syrenth has Return Fire, making it useful in the 'Going The Distance' ruleset. Also, its max ranged damage is 4, making it a strong damage dealer in this ruleset.
Syrenth has Return Fire, making it useful in the 'Keep Your Distance' ruleset.
Syrenth does ranged damage but doesn't have the Close Range ability on its own. However in the 'Close Range' ruleset it gets the ability to attack in the first position.
Syrenth has a max speed of 2 making it a good option for the Reverse Speed ruleset.
When Syrenth stuns an enemy, they will take double damage from all attacks in the 'Heavy Hitters' ruleset.
Bad rulesets for Syrenth
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Cards like Syrenth which have Taunt lose their ability to draw focus fire in the 'Aimless' ruleset.
Since Syrenth is a Ranged monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Return Fire' ruleset.
Syrenth has Taunt, and will therefore take twice as much damage from every attack in the Ferocity ruleset.
Ineligible rulesets for Syrenth
Syrenth costs 9 mana to cast, so it can't be used in 'Little League'.
Syrenth is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset.
Syrenth is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset.
Syrenth has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Syrenth has ranged damage, so it cannot be played in the 'Broken Arrows' ruleset.
Syrenth has an odd mana cost, so it can't be used in 'Even Stevens'.
Syrenth has no magic damage, so it cannot be played in the 'Wands Out' ruleset.