Home 🡆 Monster List 🡆 Syrenth
Syrenth ModernDragonLegendaryMonstersoulboundrb
Base level
Max level
Syrenth Price Information:
• Regular Foil Price (per BCX): $9.33 | Single BCX: $9.989 (1.07x)
• Gold Foil Price (per BCX): $ | Single BCX: $ (0x)
• Gold Foil vs Regular Foil: 0x
• Regular Foil Price (per BCX): $9.33 | Single BCX: $9.989 (1.07x)
• Gold Foil Price (per BCX): $ | Single BCX: $ (0x)
• Gold Foil vs Regular Foil: 0x
L |
RF BCX |
GF BCX |
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Abilities |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | - | 2 | 0 | 4 | 0 | 0 | 8 |
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| 2 | 3 | 1 | 2 | 0 | 4 | 0 | 1 | 9 |
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| 3 | 6 | 2 | 2 | 0 | 4 | 0 | 1 | 10 |
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| 4 | 11 | 4 | 2 | 0 | 4 | 0 | 1 | 10 |
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Skill analysis
Taunt
Dodge+25% Dodge vs melee/ranged.
Return FireDamage returned is equal to damage of attacker divided by 2, rounded up.
Stun50% chance of activation.
🌟 Syrenth ratings
Bronze league
4.5 / 10
Silver league
6 / 10
Gold league
7.2 / 10
Diamond league
6.7 / 10
Ruleset analysis
Good rulesets for Syrenth
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Amplify increases the damage of all counters, making Syrenth a good choice in this ruleset. |
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Syrenth can be used as a good focus fire target in the 'Target Practice' ruleset. |
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Syrenth has a bit of armor (maxes at 1), helping it survive at least one hit (even if it's Magic) in the 'Weak Magic' ruleset. |
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Syrenth has a bit of armor (maxes at 1), helping it stay alive when there's no Magic thanks to the 'Lost Magic' ruleset. |
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Syrenth has Return Fire, making it useful in the 'Going The Distance' ruleset. Also, its max ranged damage is 4, making it a strong damage dealer in this ruleset. |
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Syrenth has Return Fire, making it useful in the 'Keep Your Distance' ruleset. |
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Syrenth does ranged damage but doesn't have the Close Range ability on its own. However in the 'Close Range' ruleset it gets the ability to attack in the first position. |
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Syrenth has a max speed of 2 making it a good option for the Reverse Speed ruleset. |
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When Syrenth stuns an enemy, they will take double damage from all attacks in the 'Heavy Hitters' ruleset. |
Bad rulesets for Syrenth
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Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset. |
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Cards like Syrenth which have Taunt lose their ability to draw focus fire in the 'Aimless' ruleset. |
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Since Syrenth is a Ranged monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Return Fire' ruleset. |
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Syrenth has Taunt, and will therefore take twice as much damage from every attack in the Ferocity ruleset. |
Ineligible rulesets for Syrenth
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Syrenth costs 9 mana to cast, so it can't be used in 'Little League'. |
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Syrenth is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset. |
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Syrenth is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset. |
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Syrenth has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset. |
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Syrenth has ranged damage, so it cannot be played in the 'Broken Arrows' ruleset. |
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Syrenth has an odd mana cost, so it can't be used in 'Even Stevens'. |
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Syrenth has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |

























