Home 🡆 Monster List 🡆 Sacred Unicorn
Sacred Unicorn WildLifeLegendaryMonsterreward
Base level
Max level
Sacred Unicorn Price Information:
• Regular Foil Price (per BCX): $4 | Single BCX: $6.248 (1.56x)
• Gold Foil Price (per BCX): $ | Single BCX: $ (0x)
• Gold Foil vs Regular Foil: 0x
• Regular Foil Price (per BCX): $4 | Single BCX: $6.248 (1.56x)
• Gold Foil Price (per BCX): $ | Single BCX: $ (0x)
• Gold Foil vs Regular Foil: 0x
L |
RF BCX |
GF BCX |
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Abilities |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | - | 3 | 3 | 0 | 0 | 0 | 7 |
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| 2 | 3 | 1 | 3 | 4 | 0 | 0 | 0 | 8 |
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| 3 | 6 | 2 | 4 | 5 | 0 | 0 | 0 | 9 |
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| 4 | 11 | 4 | 4 | 5 | 0 | 0 | 0 | 10 |
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Skill analysis
HealRestores 1/3 of the max health, rounded down.
Piercing
Trample
Divine Shield🌟 Sacred Unicorn ratings
Bronze league
4.1 / 10
Silver league
5.3 / 10
Gold league
7 / 10
Diamond league
6.8 / 10
Ruleset analysis
Good rulesets for Sacred Unicorn
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Sacred Unicorn has Trample, which can trigger infinitely in the 'Stampede' ruleset. |
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Sacred Unicorn has Piercing, which is useful for the 'Armored Up' ruleset. |
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Sacred Unicorn has Heal, making it helpful for survivability in Noxious Fumes. |
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Sacred Unicorn has Heal, which make it a good choice for 'Equalizer'. |
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Sacred Unicorn has two abilities suitable for melee-only fights (Piercing, Trample), making it a great card for the 'Up Close & Personal' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset. |
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Sacred Unicorn has two abilities suitable for melee-heavy fights (Piercing, Trample), making it a great card for the 'Melee Mayhem' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset. |
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Sacred Unicorn has Piercing, making it useful in the 'Super Sneak' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset. |
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In the 'Unprotected' ruleset, Sacred Unicorn's damage no longer needs to fight through armor. Furthermore, Sacred Unicorn doesn't have any armor, so it gets no disadvantages from this ruleset. |
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Sacred Unicorn is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team. |
Bad rulesets for Sacred Unicorn
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Sacred Unicorn is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage. |
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Sacred Unicorn is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset. |
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Sacred Unicorn has piercing, which gives it an advantage against armored units, but no advantage against armorless units. |
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Sacred Unicorn loses its healing abilities in the 'Healed Out' ruleset. |
Ineligible rulesets for Sacred Unicorn
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Sacred Unicorn costs 7 mana to cast, so it can't be used in 'Little League'. |
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Sacred Unicorn is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset. |
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Sacred Unicorn is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset. |
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Sacred Unicorn has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Sacred Unicorn has an odd mana cost, so it can't be used in 'Even Stevens'. |
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Sacred Unicorn has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Sacred Unicorn has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |
























