Home 🡆 Monster List 🡆 Pallus

Pallus
ModernNeutralEpicMonsterrebellion

Base level
Max level
Pallus Price Information:
• Regular Foil Price (per BCX): $0.39 | Single BCX: $0.393 (1.01x)
• Gold Foil Price (per BCX): $3.333 | Single BCX: $3.999 (10.25x)
• Gold Foil vs Regular Foil: 8.55x
L
RF BCX
GF BCX
Abilities
1 1 - 3 3 0 0 1 7
2 4 1 3 3 0 0 1 8
3 10 2 3 3 0 0 1 8
4 20 4 3 4 0 0 1 9
5 32 7 3 4 0 0 1 10
6 46 10 3 5 0 0 1 10
Skill analysis
Flying
Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability.

+25% chance of evading, except against Monsters who also have Flying.
Reach
Enables the monster to attack from the second position on the team.
Lookout
Adjacent Units receive 1 less damage from attackers with sneak, snipe, and opportunity. Additionally all units take half damage from ambushes as long as a Lookout unit is on your team.
🌟 Pallus ratings
Bronze league
7.2 / 10
Silver league
6.9 / 10
Gold league
6.8 / 10
Diamond league
6.4 / 10
Ruleset analysis
Good rulesets for Pallus
Pallus has Lookout, which means adjacent units get 1 less damage from attackers with Opportunity, making it an ideal defensive card in the 'Equal Opportunity' ruleset.
Pallus has Lookout, which means adjacent units get 1 less damage from attackers with Snipe, making it an ideal defensive card in the 'Target Practice' ruleset.
As Pallus has Flying, it doesn't get damaged by the Earthquake ruleset.
Pallus has a bit of armor (maxes at 1), helping it survive at least one hit (even if it's Magic) in the 'Weak Magic' ruleset.
Pallus has a bit of armor (maxes at 1), helping it stay alive when there's no Magic thanks to the 'Lost Magic' ruleset.
Pallus has Reach, making it useful in the 'Up Close & Personal' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset.
Pallus has Reach, making it useful in the 'Melee Mayhem' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset.
Pallus has Reach, making it useful in the 'Super Sneak' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset.
Pallus has reach, which enables it to attack from the second position as a melee unit even in the 'Fog of War' ruleset.
Bad rulesets for Pallus
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Pallus is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Ineligible rulesets for Pallus
Pallus costs 8 mana to cast, so it can't be used in 'Little League'.
Pallus is Neutral, so it cannot be played in the 'Taking Sides' ruleset.
Pallus is Epic, so it cannot be played in the 'Rise of the Commons' ruleset.
Pallus has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Pallus has an even mana cost, so it can't be used in 'Odd Ones Out'.
Pallus has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Pallus has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.