Home 🡆 Monster List 🡆 Pallus
Pallus ModernNeutralEpicMonsterrebellion
Base level
Max level
Pallus Price Information:
• Regular Foil Price (per BCX): $0.39 | Single BCX: $0.393 (1.01x)
• Gold Foil Price (per BCX): $3.333 | Single BCX: $3.999 (10.25x)
• Gold Foil vs Regular Foil: 8.55x
• Regular Foil Price (per BCX): $0.39 | Single BCX: $0.393 (1.01x)
• Gold Foil Price (per BCX): $3.333 | Single BCX: $3.999 (10.25x)
• Gold Foil vs Regular Foil: 8.55x
L |
RF BCX |
GF BCX |
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Abilities |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | - | 3 | 3 | 0 | 0 | 1 | 7 |
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| 2 | 4 | 1 | 3 | 3 | 0 | 0 | 1 | 8 | |
| 3 | 10 | 2 | 3 | 3 | 0 | 0 | 1 | 8 |
|
| 4 | 20 | 4 | 3 | 4 | 0 | 0 | 1 | 9 | |
| 5 | 32 | 7 | 3 | 4 | 0 | 0 | 1 | 10 | |
| 6 | 46 | 10 | 3 | 5 | 0 | 0 | 1 | 10 |
Skill analysis
Flying+25% chance of evading, except against Monsters who also have Flying.
Reach
Lookout🌟 Pallus ratings
Bronze league
7.2 / 10
Silver league
6.9 / 10
Gold league
6.8 / 10
Diamond league
6.4 / 10
Ruleset analysis
Good rulesets for Pallus
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Pallus has Lookout, which means adjacent units get 1 less damage from attackers with Opportunity, making it an ideal defensive card in the 'Equal Opportunity' ruleset. |
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Pallus has Lookout, which means adjacent units get 1 less damage from attackers with Snipe, making it an ideal defensive card in the 'Target Practice' ruleset. |
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As Pallus has Flying, it doesn't get damaged by the Earthquake ruleset. |
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Pallus has a bit of armor (maxes at 1), helping it survive at least one hit (even if it's Magic) in the 'Weak Magic' ruleset. |
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Pallus has a bit of armor (maxes at 1), helping it stay alive when there's no Magic thanks to the 'Lost Magic' ruleset. |
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Pallus has Reach, making it useful in the 'Up Close & Personal' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset. |
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Pallus has Reach, making it useful in the 'Melee Mayhem' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset. |
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Pallus has Reach, making it useful in the 'Super Sneak' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset. |
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Pallus has reach, which enables it to attack from the second position as a melee unit even in the 'Fog of War' ruleset. |
Bad rulesets for Pallus
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Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset. |
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Pallus is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset. |
Ineligible rulesets for Pallus
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Pallus costs 8 mana to cast, so it can't be used in 'Little League'. |
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Pallus is Neutral, so it cannot be played in the 'Taking Sides' ruleset. |
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Pallus is Epic, so it cannot be played in the 'Rise of the Commons' ruleset. |
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Pallus has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Pallus has an even mana cost, so it can't be used in 'Odd Ones Out'. |
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Pallus has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Pallus has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |























