Home 🡆 Monster List 🡆 Inevitable
Inevitable ModernLifeLegendaryMonsterrift
Base level
Max level
Inevitable Price Information:
• Regular Foil Price (per BCX): $3.5 | Single BCX: $5.287 (1.51x)
• Gold Foil Price (per BCX): $87.5 | Single BCX: $95 (27.14x)
• Gold Foil vs Regular Foil: 25x
• Regular Foil Price (per BCX): $3.5 | Single BCX: $5.287 (1.51x)
• Gold Foil Price (per BCX): $87.5 | Single BCX: $95 (27.14x)
• Gold Foil vs Regular Foil: 25x
L |
RF BCX |
GF BCX |
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Abilities |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | - | 4 | 2 | 0 | 0 | 3 | 14 |
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| 2 | 3 | 1 | 4 | 2 | 0 | 0 | 3 | 14 |
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| 3 | 6 | 2 | 4 | 2 | 0 | 0 | 3 | 14 |
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| 4 | 11 | 4 | 4 | 2 | 0 | 0 | 3 | 14 |
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Skill analysis
Immunity
TriageHeal is max health divided by 3, rounded down. Minimum is 2.
ShieldAttack damage gets halved (rounded up), except attack 1 which deals 0 damage.
Reduces the Thorns damage to 1.
Cancels Redemption damage.
Repair
Strengthen🌟 Inevitable ratings
Bronze league
8.1 / 10
Silver league
8.3 / 10
Gold league
9.8 / 10
Diamond league
9.3 / 10
Ruleset analysis
Good rulesets for Inevitable
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Inevitable has a decent amount of armor (maxes at 3), helping it stay alive from all attacks (including Magic) in the 'Weak Magic' ruleset. |
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Inevitable has a decent amount of armor (maxes at 3), helping it stay alive when there's no Magic thanks to the 'Lost Magic' ruleset. |
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Inevitable has Repair, which is useful for the 'Armored Up' ruleset. |
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Inevitable has two abilities suitable for Noxious Fumes (Triage, Immunity), helping keep itself and others alive and making it a great card for this ruleset. |
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Inevitable has Triage, which make it a good choice for 'Equalizer'. |
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Inevitable has two abilities suitable for melee-only fights (Repair, Shield), making it a great card for the 'Up Close & Personal' ruleset. |
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Inevitable has two abilities suitable for melee-heavy fights (Repair, Shield), making it a great card for the 'Melee Mayhem' ruleset. |
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Inevitable has two abilities suitable for melee-heavy fights (Repair, Shield), making it a great card for the 'Super Sneak' ruleset. |
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Inevitable is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team. |
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Inevitable has Immunity and is therefore immune to Cripple. |
Bad rulesets for Inevitable
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Inevitable is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage. |
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Inevitable is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset. |
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Inevitable has a decent amount of armor (maxes at 3), which is lost in the 'Unprotected' ruleset. |
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Inevitable loses its healing abilities in the 'Healed Out' ruleset. |
Ineligible rulesets for Inevitable
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Inevitable costs 11 mana to cast, so it can't be used in 'Little League'. |
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Inevitable is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset. |
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Inevitable is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset. |
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Inevitable has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Inevitable has an odd mana cost, so it can't be used in 'Even Stevens'. |
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Inevitable has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Inevitable has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |


























