Home 🡆 Monster List 🡆 Inevitable

Inevitable
ModernLifeLegendaryMonsterrift

Base level
Max level
Inevitable Price Information:
• Regular Foil Price (per BCX): $3.5 | Single BCX: $5.287 (1.51x)
• Gold Foil Price (per BCX): $87.5 | Single BCX: $95 (27.14x)
• Gold Foil vs Regular Foil: 25x
L
RF BCX
GF BCX
Abilities
1 1 - 4 2 0 0 3 14
2 3 1 4 2 0 0 3 14
3 6 2 4 2 0 0 3 14
4 11 4 4 2 0 0 3 14
Skill analysis
Immunity
This monster is immune to negative status effects.
Triage
Heals the friendly back-line Monster that has taken the most damage.

Heal is max health divided by 3, rounded down. Minimum is 2.
Shield
Reduced damage from Melee and Ranged attacks.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.

Reduces the Thorns damage to 1.

Cancels Redemption damage.
Repair
Restores some armor to the friendly Monster whose armor has taken the most damage.
Strengthen
All friendly Monsters have increased Health by 1.
🌟 Inevitable ratings
Bronze league
8.1 / 10
Silver league
8.3 / 10
Gold league
9.8 / 10
Diamond league
9.3 / 10
Ruleset analysis
Good rulesets for Inevitable
Inevitable has a decent amount of armor (maxes at 3), helping it stay alive from all attacks (including Magic) in the 'Weak Magic' ruleset.
Inevitable has a decent amount of armor (maxes at 3), helping it stay alive when there's no Magic thanks to the 'Lost Magic' ruleset.
Inevitable has Repair, which is useful for the 'Armored Up' ruleset.
Inevitable has two abilities suitable for Noxious Fumes (Triage, Immunity), helping keep itself and others alive and making it a great card for this ruleset.
Inevitable has Triage, which make it a good choice for 'Equalizer'.
Inevitable has two abilities suitable for melee-only fights (Repair, Shield), making it a great card for the 'Up Close & Personal' ruleset.
Inevitable has two abilities suitable for melee-heavy fights (Repair, Shield), making it a great card for the 'Melee Mayhem' ruleset.
Inevitable has two abilities suitable for melee-heavy fights (Repair, Shield), making it a great card for the 'Super Sneak' ruleset.
Inevitable is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Inevitable has Immunity and is therefore immune to Cripple.
Bad rulesets for Inevitable
Inevitable is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Inevitable is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Inevitable has a decent amount of armor (maxes at 3), which is lost in the 'Unprotected' ruleset.
Inevitable loses its healing abilities in the 'Healed Out' ruleset.
Ineligible rulesets for Inevitable
Inevitable costs 11 mana to cast, so it can't be used in 'Little League'.
Inevitable is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset.
Inevitable is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset.
Inevitable has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Inevitable has an odd mana cost, so it can't be used in 'Even Stevens'.
Inevitable has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Inevitable has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.