Home 🡆 Monster List 🡆 Divine Healer

Divine Healer
WildLifeCommonMonsterbeta

Base level
Max level
Divine Healer Price Information:
Regular Foil Price (per BCX): $0.376 | Single BCX: $0.477 (1.27x)
Gold Foil Price (per BCX): $7.326 | Single BCX: $7.5 (19.95x)
Gold Foil vs Regular Foil: 19.48x
L
RF BCX
GF BCX
Abilities
1 1 - 1 0 0 0 0 4
2 3 - 1 0 0 0 0 5
3 5 - 1 0 0 1 0 4
4 12 1 2 0 0 1 0 4
5 25 2 2 0 0 1 0 5
6 52 4 1 0 0 1 0 4
7 105 8 2 0 0 1 0 4
8 172 13 2 0 0 1 0 5
9 305 23 2 0 0 1 0 6
10 505 38 2 0 0 1 0 7
Skill analysis
Tank Heal
Restores a portion of the Monster in the first position's health each round.

Restores 1/3 of the max health, rounded up.
Slow
Reduces the Speed of all enemy Monsters by 1.
🌟 Divine Healer ratings
Bronze league
5.2 / 10
Silver league
4.7 / 10
Gold league
5.2 / 10
Diamond league
4.7 / 10
Ruleset analysis
Good rulesets for Divine Healer
Divine Healer only costs 3 mana to summon, making it a good choice for low mana games.
Divine Healer has Tank Heal, making it helpful for survivability in Noxious Fumes.
Divine Healer has Tank Heal, which make it a good choice for 'Equalizer'.
Divine Healer costs 3 mana to cast, so it is eligible for Little League.
Bad rulesets for Divine Healer
Since Divine Healer has Slow, it essentially speeds up the opposing team in the 'Reverse Speed' ruleset.
Divine Healer is slow, which means that it's more likely to miss if its enemies are enraged.
Since Divine Healer is a Magic monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Magic Reflect' ruleset.
Divine Healer loses its healing abilities in the 'Healed Out' ruleset.
Ineligible rulesets for Divine Healer
Divine Healer has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Divine Healer has magic damage, so it cannot be played in the 'Lost Magic' ruleset.
Divine Healer has an odd mana cost, so it can't be used in 'Even Stevens'.
Divine Healer has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.