Home 🡆 Monster List 🡆 Chaos Rear Guard

Chaos Rear Guard
ModernWaterCommonMonsterrebellion

Base level
Max level
Chaos Rear Guard Price Information:
• Regular Foil Price (per BCX): $0.017 | Single BCX: $0.026 (1.53x)
• Gold Foil Price (per BCX): $0.355 | Single BCX: $1.23 (72.35x)
• Gold Foil vs Regular Foil: 20.88x
L
RF BCX
GF BCX
Abilities
1 1 - 1 1 0 0 1 4
2 5 - 1 1 0 0 2 4
3 14 1 1 1 0 0 3 5
4 30 2 1 1 0 0 4 5
5 60 5 1 1 0 0 4 6
6 100 9 1 1 0 0 5 6
7 150 14 1 1 0 0 5 7
8 220 20 1 1 0 0 6 8
9 300 27 1 1 0 0 6 9
10 400 38 1 2 0 0 6 9
Skill analysis
Shield
Reduced damage from Melee and Ranged attacks.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.

Reduces the Thorns damage to 1.

Cancels Redemption damage.
🌟 Chaos Rear Guard ratings
Bronze league
5.5 / 10
Silver league
5.3 / 10
Gold league
5.4 / 10
Diamond league
5.1 / 10
Ruleset analysis
Good rulesets for Chaos Rear Guard
Chaos Rear Guard has a lot of armor (maxes at 6), making it a terrific card to survive all types of attacks (including Magic) in the 'Weak Magic' ruleset.
Chaos Rear Guard has a lot of armor (maxes at 6), making it a terrific card to survive when there's no Magic thanks to the 'Lost Magic' ruleset.
Chaos Rear Guard has Shield, making it useful in the 'Up Close & Personal' ruleset.
Chaos Rear Guard has Shield, making it useful in the 'Melee Mayhem' ruleset.
Chaos Rear Guard has Shield, making it useful in the 'Super Sneak' ruleset.
Chaos Rear Guard is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Chaos Rear Guard has a max speed of 1 making it a terrific option for the Reverse Speed ruleset.
Chaos Rear Guard costs 4 mana to cast, so it is eligible for Little League.
Bad rulesets for Chaos Rear Guard
Chaos Rear Guard is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Chaos Rear Guard is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Chaos Rear Guard has a TON of armor (maxes at 6), which is lost in the 'Unprotected' ruleset. This is one of the worst rulesets for this card.
Ineligible rulesets for Chaos Rear Guard
Chaos Rear Guard has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Chaos Rear Guard has an even mana cost, so it can't be used in 'Odd Ones Out'.
Chaos Rear Guard has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Chaos Rear Guard has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.