Home 🡆 Monster List 🡆 Shieldbearer

Shieldbearer
WildLifeRareMonsteruntamed

Base level
Max level
Shieldbearer Price Information:
Regular Foil Price (per BCX): $0.14 | Single BCX: $0.14 (1x)
Gold Foil Price (per BCX): $3.4 | Single BCX: $3.4 (24.29x)
Gold Foil vs Regular Foil: 24.29x
L
RF BCX
GF BCX
Abilities
1 1 - 2 2 0 0 4 9
2 5 1 2 2 0 0 4 10
3 14 2 2 3 0 0 4 10
4 25 4 2 3 0 0 5 10
5 40 7 2 3 0 0 5 10
6 60 11 2 3 0 0 6 10
7 85 16 2 4 0 0 6 10
8 115 22 2 4 0 0 6 10
Skill analysis
Taunt
All enemy Monsters target this Monster (if they are able to).
Shield
Reduced damage from Melee and Ranged attacks.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.

Reduces the Thorns damage to 1.

Cancels Redemption damage.
Return Fire
When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker.

Damage returned is equal to damage of attacker divided by 2, rounded up.
🌟 Shieldbearer ratings
Bronze league
5.8 / 10
Silver league
5.8 / 10
Gold league
6.6 / 10
Diamond league
7.7 / 10
💞 Top cards to play with Shieldbearer
Shieldbearer benefits from Adelade Brightwing's Repair and Resurrect abilities since its armor is key to its usefulness.
Shieldbearer is a tough Taunt tank to get through. The Angel of Light's Resurrect and Tank Heal abilities makes it even harder.
Shieldbearer benefits from High Priest Darius' Resurrect ability since its armor is key to its usefulness.
Shieldbearer is a tough Taunt tank to get through. Oshuur Constantia's Resurrect and Tank Heal abilities makes it even harder.
Shieldbearer is a tough Taunt tank to get through. The Truthspeaker's Protect, Cleanse, and Tank Heal abilities makes it even harder.
💀 Best counters against Shieldbearer
Lone Boatman is a good counter against Shieldbearer.
Battering Ram is a good counter against Shieldbearer.
Luminous Eagle is a good counter against Shieldbearer.
Gloridax Magus is a good counter against Shieldbearer.
Lensmaster is a good counter against Shieldbearer.
Ruleset analysis
Good rulesets for Shieldbearer
Amplify increases the damage of all counters, making Shieldbearer a good choice in this ruleset.
Shieldbearer has a lot of armor (maxes at 6), making it a terrific card to survive all types of attacks (including Magic) in the 'Weak Magic' ruleset.
Shieldbearer has a lot of armor (maxes at 6), making it a terrific card to survive when there's no Magic thanks to the 'Lost Magic' ruleset.
Shieldbearer has Shield, making it useful in the 'Up Close & Personal' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Shieldbearer has Shield, making it useful in the 'Melee Mayhem' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Shieldbearer has Shield, making it useful in the 'Super Sneak' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Shieldbearer has a max speed of 2 making it a good option for the Reverse Speed ruleset.
Bad rulesets for Shieldbearer
Shieldbearer is slow, which means that it's more likely to miss if its enemies are enraged.
Cards like Shieldbearer which have Taunt lose their ability to draw focus fire in the 'Aimless' ruleset.
Shieldbearer is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Shieldbearer has a TON of armor (maxes at 6), which is lost in the 'Unprotected' ruleset. This is one of the worst rulesets for this card.
Shieldbearer has Taunt, and will therefore take twice as much damage from every attack in the Ferocity ruleset.
Ineligible rulesets for Shieldbearer
Shieldbearer costs 8 mana to cast, so it can't be used in 'Little League'.
Shieldbearer has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Shieldbearer has an even mana cost, so it can't be used in 'Odd Ones Out'.
Shieldbearer has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Shieldbearer has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.