Home 🡆 Monster List 🡆 Sand Worm

Sand Worm
WildNeutralCommonMonsterreward

Base level
Max level
Sand Worm Price Information:
Regular Foil Price (per BCX): $0.1 | Single BCX: $0.112 (1.12x)
Gold Foil Price (per BCX): $2.2 | Single BCX: $2.6 (26x)
Gold Foil vs Regular Foil: 22x
L
RF BCX
GF BCX
Abilities
1 1 - 1 5 0 0 0 5
2 5 - 2 5 0 0 0 5
3 14 1 2 5 0 0 0 6
4 30 2 2 6 0 0 0 6
5 60 5 3 6 0 0 0 6
6 100 9 3 6 0 0 0 6
7 150 14 3 6 0 0 0 7
8 220 20 4 6 0 0 0 7
9 300 27 4 7 0 0 0 7
10 400 38 4 7 0 0 0 7
Skill analysis
Sneak
Targets the last Monster on the enemy Team instead of the first Monster.

If the last Monster on the enemy team has Camouflage, this will target the second to last Monster instead.
Snare
When attacking enemies with Flying, removes the Flying ability and cannot miss.
Piercing
If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health.
🌟 Sand Worm ratings
Bronze league
5.8 / 10
Silver league
6.7 / 10
Gold league
6.7 / 10
Diamond league
7.7 / 10
💞 Top cards to play with Sand Worm
Sand Worm receives a boost from Brownie's Inspire and Swiftness abilities.
Sand Worm receives a boost from Evangelist's Inspire and Rust abilities.
Sand Worm and Pelacor Bandit combine to form a powerful Sneak team.
Sand Worm combines with Silvershield Assassin to form a powerful high mana Sneak team.
Sand Worm combines with Tenyii Striker to form a powerful mid-to-high mana Sneak team.
💀 Best counters against Sand Worm
Night Ghoul is a good counter against Sand Worm.
Mycelic Slipspawn is a good counter against Sand Worm.
Prismologist is a good counter against Sand Worm.
Runemancer Atuat is a good counter against Sand Worm.
The Kraken is a good counter against Sand Worm.
Ruleset analysis
Good rulesets for Sand Worm
Sand Worm has a high damage-to-mana ratio (0.78), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
Sand Worm has Piercing, which is useful for the 'Armored Up' ruleset.
Sand Worm has Piercing, making it useful in the 'Up Close & Personal' ruleset. Also, its max melee damage is 7, making it a strong damage dealer in this ruleset.
In the 'Unprotected' ruleset, Sand Worm's damage no longer needs to fight through armor. Furthermore, Sand Worm doesn't have any armor, so it gets no disadvantages from this ruleset.
Melee cards with Sneak, Opportunity, or Reach help you minimize the amount of Scattershot you have and thus control where you are firing in the 'Aimless' ruleset.
Bad rulesets for Sand Worm
Sand Worm is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
In 'Fog of War', melee cards lose their ability to do Sneak and Opportunity attacks, making Sand Worm need to be in the first position to attack.
Sand Worm has piercing, which gives it an advantage against armored units, but no advantage against armorless units.
Ineligible rulesets for Sand Worm
Sand Worm costs 9 mana to cast, so it can't be used in 'Little League'.
Sand Worm is Neutral, so it cannot be played in the 'Taking Sides' ruleset.
Sand Worm has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Sand Worm has an odd mana cost, so it can't be used in 'Even Stevens'.
Sand Worm has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Sand Worm has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.