Home 🡆 Monster List 🡆 Sabre Shark

Sabre Shark
WildWaterCommonMonsterbeta

Base level
Max level
Sabre Shark Price Information:
Regular Foil Price (per BCX): $0.259 | Single BCX: $0.335 (1.29x)
Gold Foil Price (per BCX): $14.25 | Single BCX: $23 (88.8x)
Gold Foil vs Regular Foil: 55.02x
L
RF BCX
GF BCX
Abilities
1 1 - 3 1 0 0 0 2
2 3 - 3 2 0 0 0 2
3 5 - 3 2 0 0 0 3
4 12 1 4 2 0 0 0 3
5 25 2 4 3 0 0 0 3
6 52 4 4 3 0 0 0 4
7 105 8 5 3 0 0 0 4
8 172 13 5 3 0 0 0 5
9 305 23 5 4 0 0 0 5
10 505 38 6 4 0 0 0 5
Skill analysis
Sneak
Targets the last Monster on the enemy Team instead of the first Monster.

If the last Monster on the enemy team has Camouflage, this will target the second to last Monster instead.
🌟 Sabre Shark ratings
Bronze league
5.7 / 10
Silver league
6 / 10
Gold league
6 / 10
Diamond league
5.9 / 10
Ruleset analysis
Good rulesets for Sabre Shark
Sabre Shark only costs 3 mana to summon, making it a good choice for low mana games.
Sabre Shark has a speed of 6, which boosts to 9 when enraged, helping it dodge enemy attacks.
Sabre Shark has a high damage-to-mana ratio (1.33), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
In the 'Unprotected' ruleset, Sabre Shark's damage no longer needs to fight through armor. Furthermore, Sabre Shark doesn't have any armor, so it gets no disadvantages from this ruleset.
Melee cards with Sneak, Opportunity, or Reach help you minimize the amount of Scattershot you have and thus control where you are firing in the 'Aimless' ruleset.
Sabre Shark costs 3 mana to cast, so it is eligible for Little League.
Bad rulesets for Sabre Shark
Sabre Shark is fast, with a max speed of 6. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Sabre Shark is a melee unit without Reflection Shield and with no armor and low health (5) and is therefore very fragile in the 'Thorns' ruleset.
In 'Fog of War', melee cards lose their ability to do Sneak and Opportunity attacks, making Sabre Shark need to be in the first position to attack.
Ineligible rulesets for Sabre Shark
Sabre Shark has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Sabre Shark has an odd mana cost, so it can't be used in 'Even Stevens'.
Sabre Shark has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Sabre Shark has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.