Home 🡆 Monster List 🡆 Mantaroth

Mantaroth
ModernNeutralLegendaryMonsterpromo

Base level
Max level
Mantaroth Price Information:
Regular Foil Price (per BCX): $61.667 | Single BCX: $65 (1.05x)
Gold Foil Price (per BCX): $549 | Single BCX: $549 (8.9x)
Gold Foil vs Regular Foil: 8.9x
L
RF BCX
GF BCX
Abilities
1 1 - 2 3 0 0 3 11
2 3 1 2 3 0 0 4 11
3 6 2 2 3 0 0 4 11
4 11 4 2 3 0 0 4 11
Skill analysis
Shield
Reduced damage from Melee and Ranged attacks.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.

Reduces the Thorns damage to 1.

Cancels Redemption damage.
Armored Strike
This Unit gets an additional melee attack equal to its armor stat.
True Strike
This monster's attacks cannot miss.

Blind doen't affect monster with True Strike.
Repair
Restores some armor to the friendly Monster whose armor has taken the most damage.
Blast
Does additional damage to Monsters adjacent to the target Monster.

Additional damage is equivalent to main damage divided by 2, rounded up.
🌟 Mantaroth ratings
Bronze league
6.9 / 10
Silver league
7.3 / 10
Gold league
9 / 10
Diamond league
9.4 / 10
Ruleset analysis
Good rulesets for Mantaroth
Mantaroth has a decent amount of armor (maxes at 4), helping it stay alive from all attacks (including Magic) in the 'Weak Magic' ruleset.
Mantaroth has a decent amount of armor (maxes at 4), helping it stay alive when there's no Magic thanks to the 'Lost Magic' ruleset.
Mantaroth has two abilities suitable for Armored Up (Repair, Armored Strike), making it a great card for this ruleset.
Mantaroth has two abilities suitable for melee-only fights (Repair, Shield), making it a great card for the 'Up Close & Personal' ruleset.
Mantaroth has two abilities suitable for melee-heavy fights (Repair, Shield), making it a great card for the 'Melee Mayhem' ruleset.
Mantaroth has two abilities suitable for melee-heavy fights (Repair, Shield), making it a great card for the 'Super Sneak' ruleset.
Mantaroth is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Mantaroth has a max speed of 2 making it a good option for the Reverse Speed ruleset.
Bad rulesets for Mantaroth
Mantaroth is slow, which means that it's more likely to miss if its enemies are enraged.
Mantaroth is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Mantaroth is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Mantaroth has a decent amount of armor (maxes at 4), which is lost in the 'Unprotected' ruleset.
Ineligible rulesets for Mantaroth
Mantaroth costs 11 mana to cast, so it can't be used in 'Little League'.
Mantaroth is Neutral, so it cannot be played in the 'Taking Sides' ruleset.
Mantaroth is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset.
Mantaroth is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset.
Mantaroth has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Mantaroth has an odd mana cost, so it can't be used in 'Even Stevens'.
Mantaroth has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Mantaroth has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.