Home 🡆 Monster List 🡆 Mantaroth
Mantaroth ModernNeutralLegendaryMonsterpromo
Base level
Max level
Mantaroth Price Information:
• Regular Foil Price (per BCX): $4.998 | Single BCX: $6.929 (1.39x)
• Gold Foil Price (per BCX): $49.95 | Single BCX: $49.95 (9.99x)
• Gold Foil vs Regular Foil: 9.99x
• Regular Foil Price (per BCX): $4.998 | Single BCX: $6.929 (1.39x)
• Gold Foil Price (per BCX): $49.95 | Single BCX: $49.95 (9.99x)
• Gold Foil vs Regular Foil: 9.99x
L |
RF BCX |
GF BCX |
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Abilities |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | - | 2 | 3 | 0 | 0 | 3 | 11 |
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| 2 | 3 | 1 | 2 | 3 | 0 | 0 | 4 | 11 |
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| 3 | 6 | 2 | 2 | 3 | 0 | 0 | 4 | 11 |
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| 4 | 11 | 4 | 2 | 3 | 0 | 0 | 4 | 11 |
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Skill analysis
ShieldAttack damage gets halved (rounded up), except attack 1 which deals 0 damage.
Reduces the Thorns damage to 1.
Cancels Redemption damage.
Armored Strike
True StrikeBlind doen't affect monster with True Strike.
Repair
BlastAdditional damage is equivalent to main damage divided by 2, rounded up.
🌟 Mantaroth ratings
Bronze league
6.6 / 10
Silver league
7 / 10
Gold league
8.8 / 10
Diamond league
10 / 10
Ruleset analysis
Good rulesets for Mantaroth
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Mantaroth has Blast, is great in the 'Target Practice' ruleset as it is likely to target backline units and do Blast damage to multiple nearby units as a result. |
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Mantaroth has a decent amount of armor (maxes at 4), helping it stay alive from all attacks (including Magic) in the 'Weak Magic' ruleset. |
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Mantaroth has a decent amount of armor (maxes at 4), helping it stay alive when there's no Magic thanks to the 'Lost Magic' ruleset. |
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Mantaroth has two abilities suitable for Armored Up (Repair, Armored Strike), making it a great card for this ruleset. |
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Mantaroth has two abilities suitable for melee-only fights (Repair, Shield), making it a great card for the 'Up Close & Personal' ruleset. |
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Mantaroth has two abilities suitable for melee-heavy fights (Repair, Shield), making it a great card for the 'Melee Mayhem' ruleset. |
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Mantaroth has two abilities suitable for melee-heavy fights (Repair, Shield), making it a great card for the 'Super Sneak' ruleset. |
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Mantaroth is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team. |
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Mantaroth has a max speed of 2 making it a good option for the Reverse Speed ruleset. |
Bad rulesets for Mantaroth
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Mantaroth is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage. |
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Mantaroth is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset. |
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Mantaroth has a decent amount of armor (maxes at 4), which is lost in the 'Unprotected' ruleset. |
Ineligible rulesets for Mantaroth
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Mantaroth costs 11 mana to cast, so it can't be used in 'Little League'. |
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Mantaroth is Neutral, so it cannot be played in the 'Taking Sides' ruleset. |
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Mantaroth is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset. |
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Mantaroth is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset. |
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Mantaroth has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Mantaroth has an odd mana cost, so it can't be used in 'Even Stevens'. |
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Mantaroth has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Mantaroth has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |

























