Home 🡆 Monster List 🡆 Lord Arianthus

Lord Arianthus
WildNeutralLegendaryMonsterreward

Base level
Max level
Lord Arianthus Price Information:
Regular Foil Price (per BCX): $10.091 | Single BCX: $16.8 (1.66x)
Gold Foil Price (per BCX): $ | Single BCX: $ (0x)
Gold Foil vs Regular Foil: 0x
L
RF BCX
GF BCX
Abilities
1 1 - 1 0 0 0 0 6
2 3 1 1 0 0 0 0 8
3 6 2 1 0 0 0 0 8
4 11 4 1 0 0 0 0 9
Skill analysis
Shield
Reduced damage from Melee and Ranged attacks.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.

Reduces the Thorns damage to 1.

Cancels Redemption damage.
Void
Reduces damage from Magic attacks.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.
Magic Reflect
When hit with Magic damage, does reduced Magic damage back to the attacker.

Deals damage equivalent to the attacker's damage divided by 2, rounded up.
Thorns
When hit with a Melee attack, does 2 damage back to the attacker.
🌟 Lord Arianthus ratings
Bronze league
7.9 / 10
Silver league
8.8 / 10
Gold league
9.2 / 10
Diamond league
8.6 / 10
Ruleset analysis
Good rulesets for Lord Arianthus
Amplify increases the damage of all counters, making Lord Arianthus a good choice in this ruleset.
Lord Arianthus can be used as a good focus fire target in the 'Target Practice' ruleset.
Lord Arianthus has Void, which is useful for the 'Broken Arrows' ruleset.
Lord Arianthus has Magic Reflect, making it useful in the 'Keep Your Distance' ruleset.
Lord Arianthus is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Lord Arianthus has a max speed of 1 making it a terrific option for the Reverse Speed ruleset.
Bad rulesets for Lord Arianthus
Lord Arianthus is slow, which means that it's more likely to miss if its enemies are enraged.
Lord Arianthus is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Ineligible rulesets for Lord Arianthus
Lord Arianthus costs 5 mana to cast, so it can't be used in 'Little League'.
Lord Arianthus is Neutral, so it cannot be played in the 'Taking Sides' ruleset.
Lord Arianthus is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset.
Lord Arianthus is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset.
Lord Arianthus has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Lord Arianthus has an odd mana cost, so it can't be used in 'Even Stevens'.
Lord Arianthus has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Lord Arianthus has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.