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Harklaw
ModernDeathLegendaryMonsterreward

Base level
Max level
Harklaw Price Information:
Regular Foil Price (per BCX): $0.455 | Single BCX: $0.455 (1x)
Gold Foil Price (per BCX): $19.9 | Single BCX: $19.9 (43.74x)
Gold Foil vs Regular Foil: 43.74x
L
RF BCX
GF BCX
Abilities
1 1 - 2 2 0 0 3 9
2 3 1 2 2 0 0 3 9
3 6 2 2 2 0 0 3 9
4 11 4 2 3 0 0 3 10
Skill analysis
Shield
Reduced damage from Melee and Ranged attacks.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.

Reduces the Thorns damage to 1.

Cancels Redemption damage.
Immunity
This monster is immune to negative status effects.
Demoralize
Reduces the Melee attack of all enemy Monsters.

-1 to melee attack (cannot be less than 1).
🌟 Harklaw ratings
Bronze league
4.4 / 10
Silver league
5.7 / 10
Gold league
6.6 / 10
Diamond league
6.1 / 10
💞 Top cards to play with Harklaw
Harklaw benefits from the Corrupted Pegasus' Tank Heal ability.
Harklaw's Immunity ability works well with Oshuur Constantia's Tank Heal ability.
Harklaw benefits from Scavo Hireling's Repair ability since its armor is key to its usefulness.
Harklaw benefits from Scavo Hireling's Repair ability since its armor is key to its usefulness.
Harklaw's melee attack receives a boost from Shadowy Presence's Inspire ability.
💀 Best counters against Harklaw
Cursed Windeku is a good counter against Harklaw.
Kain Hace is a good counter against Harklaw.
Cabalist is a good counter against Harklaw.
Dark Enchantress is a good counter against Harklaw.
Phantom Soldier is a good counter against Harklaw.
Ruleset analysis
Good rulesets for Harklaw
Harklaw has a decent amount of armor (maxes at 3), helping it stay alive from all attacks (including Magic) in the 'Weak Magic' ruleset.
Harklaw has a decent amount of armor (maxes at 3), helping it stay alive when there's no Magic thanks to the 'Lost Magic' ruleset. Demoralize also reduces the damage from melee attackers.
Harklaw has Demoralize, which is useful for the 'Broken Arrows' ruleset.
Harklaw has Immunity, making it helpful for survivability in Noxious Fumes.
Harklaw has two abilities suitable for melee-only fights (Demoralize, Shield), making it a great card for the 'Up Close & Personal' ruleset.
Harklaw has two abilities suitable for melee-heavy fights (Demoralize, Shield), making it a great card for the 'Melee Mayhem' ruleset.
Harklaw has two abilities suitable for melee-heavy fights (Demoralize, Shield), making it a great card for the 'Super Sneak' ruleset.
Harklaw is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Harklaw has a max speed of 2 making it a good option for the Reverse Speed ruleset.
Harklaw has Immunity and is therefore immune to Cripple.
Bad rulesets for Harklaw
Harklaw is slow, which means that it's more likely to miss if its enemies are enraged.
Harklaw is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Harklaw is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Harklaw has a decent amount of armor (maxes at 3), which is lost in the 'Unprotected' ruleset.
Ineligible rulesets for Harklaw
Harklaw costs 8 mana to cast, so it can't be used in 'Little League'.
Harklaw is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset.
Harklaw is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset.
Harklaw has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Harklaw has an even mana cost, so it can't be used in 'Odd Ones Out'.
Harklaw has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Harklaw has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.