Home 🡆 Monster List 🡆 Dark Ha'on

Dark Ha'on
WildDeathLegendaryMonsteruntamed

Base level
Max level
Dark Ha'on Price Information:
Regular Foil Price (per BCX): $2.25 | Single BCX: $2.55 (1.13x)
Gold Foil Price (per BCX): $175 | Single BCX: $191.149 (84.96x)
Gold Foil vs Regular Foil: 77.78x
L
RF BCX
GF BCX
Abilities
1 1 - 3 2 0 0 1 13
2 3 1 3 2 0 0 2 13
3 6 2 3 3 0 0 2 13
4 11 4 3 4 0 0 2 13
Skill analysis
Taunt
All enemy Monsters target this Monster (if they are able to).
Flying
Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability.

+25% chance of evading, except against Monsters who also have Flying.
Scavenger
Gains 1 max health each time any monster dies.
Void
Reduces damage from Magic attacks.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.
Magic Reflect
When hit with Magic damage, does reduced Magic damage back to the attacker.

Deals damage equivalent to the attacker's damage divided by 2, rounded up.
🌟 Dark Ha'on ratings
Bronze league
5.8 / 10
Silver league
6.2 / 10
Gold league
6.8 / 10
Diamond league
8 / 10
💞 Top cards to play with Dark Ha'on
Dark Ha'on benefits from the Corrupted Pegasus' Tank Heal ability.
Dark Ha'on benefits from Scale Doctor's Triage ability when played as a backline Taunt.
Dark Ha'on benefits from Spirit Hoarder's Triage ability when played as a backline Taunt.
Dark Ha'on benefits from Theorosa Nightshade's Triage ability when played as a backline Taunt.
Dark Ha'on's Magic Reflect ability receives a boost from Weirding Warrior's Amplify ability.
💀 Best counters against Dark Ha'on
Rune Crafter is a good counter against Dark Ha'on.
Dhampir Infiltrator is a good counter against Dark Ha'on.
Runic Skyclaw is a good counter against Dark Ha'on.
Raa is a good counter against Dark Ha'on.
Sand Worm is a good counter against Dark Ha'on.
Ruleset analysis
Good rulesets for Dark Ha'on
Amplify increases the damage of all counters, making Dark Ha'on a good choice in this ruleset.
As Dark Ha'on has Flying, it doesn't get damaged by the Earthquake ruleset.
Dark Ha'on has a bit of armor (maxes at 2), helping it survive at least one hit (even if it's Magic) in the 'Weak Magic' ruleset.
Since there are no Magic attackers in the 'Lost Magic' ruleset, it makes debuffs affecting Melee monsters (Demoralize) or Ranged monsters (Headwinds) more valuable
Dark Ha'on has Void, which is useful for the 'Broken Arrows' ruleset.
Bad rulesets for Dark Ha'on
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Cards like Dark Ha'on which have Taunt lose their ability to draw focus fire in the 'Aimless' ruleset.
Dark Ha'on is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Dark Ha'on has Taunt, and will therefore take twice as much damage from every attack in the Ferocity ruleset.
Dark Ha'on has Void, but is a melee card, therefore it's more difficult to get enemy Magic casters to focus on it in the 'Target Practice' ruleset.
Ineligible rulesets for Dark Ha'on
Dark Ha'on costs 10 mana to cast, so it can't be used in 'Little League'.
Dark Ha'on is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset.
Dark Ha'on is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset.
Dark Ha'on has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Dark Ha'on has an even mana cost, so it can't be used in 'Odd Ones Out'.
Dark Ha'on has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Dark Ha'on has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.