Home 🡆 Monster List 🡆 Centaur

Centaur
WildNeutralCommonMonsterbeta

Base level
Max level
Centaur Price Information:
Regular Foil Price (per BCX): $0.173 | Single BCX: $0.19 (1.1x)
Gold Foil Price (per BCX): $4.995 | Single BCX: $9.596 (55.47x)
Gold Foil vs Regular Foil: 28.87x
L
RF BCX
GF BCX
Abilities
1 1 - 3 0 1 0 0 4
2 3 - 3 0 1 0 0 5
3 5 - 4 0 1 0 0 5
4 12 1 4 0 2 0 0 4
5 25 2 4 0 2 0 0 5
6 52 4 5 0 2 0 0 5
7 105 8 5 0 2 0 0 6
8 172 13 5 0 3 0 0 5
9 305 23 6 0 3 0 0 5
10 505 38 6 0 3 0 0 6
Skill analysis
Snipe
Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position.
🌟 Centaur ratings
Bronze league
6.1 / 10
Silver league
5.9 / 10
Gold league
6.1 / 10
Diamond league
6 / 10
Ruleset analysis
Good rulesets for Centaur
Centaur has a speed of 6, which boosts to 9 when enraged, helping it dodge enemy attacks.
Centaur has a high damage-to-mana ratio (0.75), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
Centaur does ranged damage but doesn't have the Close Range ability on its own. However in the 'Close Range' ruleset it gets the ability to attack in the first position.
In the 'Unprotected' ruleset, Centaur's damage no longer needs to fight through armor. Furthermore, Centaur doesn't have any armor, so it gets no disadvantages from this ruleset.
Centaur costs 4 mana to cast, so it is eligible for Little League.
Bad rulesets for Centaur
Centaur is fast, with a max speed of 6. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Since Centaur is a Ranged monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Return Fire' ruleset.
Ineligible rulesets for Centaur
Centaur is Neutral, so it cannot be played in the 'Taking Sides' ruleset.
Centaur has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Centaur has ranged damage, so it cannot be played in the 'Broken Arrows' ruleset.
Centaur has an even mana cost, so it can't be used in 'Odd Ones Out'.
Centaur has no magic damage, so it cannot be played in the 'Wands Out' ruleset.