Home 🡆 Monster List 🡆 Captain Fellblade

Captain Fellblade
ModernWaterEpicMonsterrebellion

Base level
Max level
Captain Fellblade Price Information:
Regular Foil Price (per BCX): $3.4 | Single BCX: $3.4 (1x)
Gold Foil Price (per BCX): $31.49 | Single BCX: $31.49 (9.26x)
Gold Foil vs Regular Foil: 9.26x
L
RF BCX
GF BCX
Abilities
1 1 - 4 1 0 2 0 6
2 4 1 5 1 0 2 0 7
3 10 2 5 1 0 2 0 7
4 20 4 6 1 0 2 0 8
5 32 7 6 2 0 2 0 8
6 46 10 6 3 0 2 0 8
Skill analysis
Sneak
Targets the last Monster on the enemy Team instead of the first Monster.

If the last Monster on the enemy team has Camouflage, this will target the second to last Monster instead.
Strengthen
All friendly Monsters have increased Health by 1.
🌟 Captain Fellblade ratings
Bronze league
8.6 / 10
Silver league
8.7 / 10
Gold league
8.7 / 10
Diamond league
8.1 / 10
Ruleset analysis
Good rulesets for Captain Fellblade
Multiple attacks helps Captain Fellblade get through Divine Shields in the 'Holy Protection' ruleset.
Captain Fellblade has a speed of 6, which boosts to 9 when enraged, helping it dodge enemy attacks.
Having multiple attack types makes Captain Fellblade more versatile and deadly in the 'Back to Basics' ruleset.
Captain Fellblade has multiple attack types, making it versatile in the 'Up Close & Personal' ruleset.
Captain Fellblade has multiple attack types, making it versatile in the 'Wands Out' ruleset.
In the 'Unprotected' ruleset, Captain Fellblade's damage no longer needs to fight through armor. Furthermore, Captain Fellblade doesn't have any armor, so it gets no disadvantages from this ruleset.
Melee cards with Sneak, Opportunity, or Reach help you minimize the amount of Scattershot you have and thus control where you are firing in the 'Aimless' ruleset.
Bad rulesets for Captain Fellblade
Captain Fellblade is fast, with a max speed of 6. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Since Captain Fellblade is a Magic monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Magic Reflect' ruleset.
Captain Fellblade is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
In 'Fog of War', melee cards lose their ability to do Sneak and Opportunity attacks, making Captain Fellblade need to be in the first position to attack.
Ineligible rulesets for Captain Fellblade
Captain Fellblade costs 8 mana to cast, so it can't be used in 'Little League'.
Captain Fellblade is Epic, so it cannot be played in the 'Rise of the Commons' ruleset.
Captain Fellblade has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Captain Fellblade has magic damage, so it cannot be played in the 'Lost Magic' ruleset.
Captain Fellblade has an even mana cost, so it can't be used in 'Odd Ones Out'.
Captain Fellblade has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.